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  • Gaming Representation: Race, Gender, and Sexuality in Video Games

    Gaming Representation by Malkowski, Jennifer; Russworm, TreaAndrea M.;

    Race, Gender, and Sexuality in Video Games

    Series: Digital Game Studies;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 28.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        13 849 Ft (13 190 Ft + 5% VAT)
      • Discount 20% (cc. 2 770 Ft off)
      • Discounted price 11 080 Ft (10 552 Ft + 5% VAT)

    13 849 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Indiana University Press
    • Date of Publication 3 July 2017
    • Number of Volumes Print PDF

    • ISBN 9780253026477
    • Binding Paperback
    • No. of pages276 pages
    • Size 229x152 mm
    • Weight 381 g
    • Language English
    • Illustrations 27 color illus., 1 table - 1 Tables, black and white - 27 Halftones, color Tables, black & white
    • 80

    Categories

    Long description:

    Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

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    Table of Contents:

    "

    Foreword / Anna Everett
    Acknowledgments
    Introduction: ""Identity, Representation, and Video Game Studies Beyond the Politics of the Image"" / Jennifer Malkowski and TreaAndrea M. Russworm

    Part 1: Gender / Bodies / Spaces
    1. ""I Turned Out to Be Such a Damsel in Distress"": Noir Games and the Unrealized Femme Fatale / Jennifer Malkowski
    2. No Time to Dream: Killing Time, Casual Games, and Gender / Braxton Soderman
    3. ""Aw Fuck, I Got a Bitch on My Team!"": Women and the Exclusionary Cultures of the Computer Game Complex / Carly A. Kocurek and Jennifer deWinter
    4. Attention Whores and Ugly Nerds: Gender and Cosplay at the Game Con / Nina Huntemann
    5. Machinima Parodies: Appropriating Video Games to Criticize Gender Norms / Gabrielle Trépanier-Jobin

    Part 2: Race / Identity / Nation
    6. Dystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm
    7. Journey into the Techno-Primitive Desert / Irene Chien
    8. The Rubble and the Ruin: Race, Gender, and Sites of Inglorious Conflict in Spec Ops: The Line / Soraya Murray
    9. Representing Race and Disability: Grand Theft Auto: San Andreas as a Whole Text / Rachael Hutchinson
    10. Entering the Picture: Digital Portraiture and the Aesthetics of Video Game Representation / Lisa Patti

    Part 3: Play / Queer / Games
    11. Playing to Lose: The Queer Art of Failing at Video Games / Bonnie Ruberg
    12. Romancing an Empire, Becoming Isaac: The Queer Possibilities of Jade Empire and The Binding of Isaac / Jordan Wood
    13. A Game Chooses, a Player Obeys: BioShock, Posthumanism, and the Limits of Queerness / Edmond Y. Chang
    Afterword: Racism, Sexism, and Gaming's Cruel Optimism / Lisa Nakamura
    Index

    "

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