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  • Games Programming

    Games Programming by Solomon, Eric;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 52.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        26 818 Ft (25 541 Ft + 5% VAT)
      • Discount 20% (cc. 5 364 Ft off)
      • Discounted price 21 454 Ft (20 433 Ft + 5% VAT)

    26 818 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Cambridge University Press
    • Date of Publication 14 June 1984

    • ISBN 9780521271103
    • Binding Paperback
    • No. of pages272 pages
    • Size 228x152x27 mm
    • Weight 390 g
    • Language English
    • 0

    Categories

    Short description:

    Games Programming has been written for the personal computer owner who is setting out to write fams programs.

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    Long description:

    Games Programming has been written for the personal computer owner who is setting out to write fams programs. It charts the territory which lies beyond the simplistic arcade game and which leads to the more intellectually exciting game moderators and learning programs. This is not another book of program listings, nor does it present game algorithms in isolation from the computer methods which make them work. The aim is to equip the reader with an awareness of modern techniques of structured programming, a robust attitude to computer languages, and a source of valuable 'know how'.

    "This is quite a comprehensive text, and is a good introduction to anyone who might want to implement a game in computer terms." Computer Bulletin

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    Table of Contents:

    1. Introduction; 2. Computer participation in games; 3. Program design and implementation; 4. Programming techniques for games; 5. Mathematical techniques for games; 6. Simulation games; 7. Terrain models; 8. Abstract games; 9. The future; References; Index.

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