
Games of History
Games and Gaming as Historical Sources
Series: Routledge Guides to Using Historical Sources;
- Publisher's listprice GBP 145.00
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73 384 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
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Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1
- Publisher Routledge
- Date of Publication 14 June 2021
- ISBN 9780367358914
- Binding Hardback
- No. of pages200 pages
- Size 234x156 mm
- Weight 417 g
- Language English
- Illustrations 4 Illustrations, black & white; 4 Halftones, black & white 220
Categories
Short description:
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a ?serious? activity can be used as sources for the study of history. This is the ideal volume for students considering different types of sources and how they can be used for historical study.
MoreLong description:
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a ?serious? activity can be used as sources for the study of history.
From the vast world of games, the book?s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization.
Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.
'Games of History is a fascinating, thoughtful and sweeping tour of the cultural function of games throughout history. Taking a broad historical and global sweep of games and gaming, Spanos thinks through the ludic value and the important societal contributions made by games and games concepts throughout society.'
Andrew Elliott, University of Lincoln, UK
MoreTable of Contents:
Pregame 1. Conceptual approaches to games 2. Material approaches to games 3. Games of culture 4. Games of society 5. Games of politics 6. Games of metaphysics 7. The gladiatorial games as a historical source 8. Chess as a historical source 9. Sid Meier?s Civilization as a historical source Endgame
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