• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • Games and Learning Alliance: 12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings

    Games and Learning Alliance by Dondio, Pierpaolo; Rocha, Mariana; Brennan, Attracta;

    12th International Conference, GALA 2023, Dublin, Ireland, November 29 – December 1, 2023, Proceedings

    Series: Lecture Notes in Computer Science; 14475;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 128.39
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        53 249 Ft (50 714 Ft + 5% VAT)
      • Discount 20% (cc. 10 650 Ft off)
      • Discounted price 42 600 Ft (40 571 Ft + 5% VAT)

    53 249 Ft

    db

    Availability

    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Long description:

    This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023.

    The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games:

    • 1. The Serious Games and Game Design
    • 2. User experience, User Evaluation and User Analysis in Serious Games
    • 3. Serious Games for Instruction
    • 4. Serious Games for Health, Wellbeing and Social Change
    • 5. Evaluating and Assessing Serious Games Elements
    • 6. Posters

    More

    Table of Contents:

    Serious Games for Instruction.- Serious Games for Health, Wellbeing and Social Impact.- User experience, user analysis and user assessment in Serious Games.- Evaluating and Assessing Serious Games elements.- Serious Games and Game Design.- Posters.

    More