Flex? 3: A Beginner's Guide
Series: Beginner's Guide;
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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Product details:
- Publisher McGraw Hill
- Date of Publication 16 May 2008
- ISBN 9780071544184
- Binding Paperback
- No. of pages274 pages
- Size 231x180x17 mm
- Weight 481 g
- Language English 0
Categories
Short description:
Essential Skills--Made Easy!
Learn to program with Flex 3, the powerful tool for building multimedia-rich, interactive Flash applications for the Web. Flex 3: A Beginner's Guide is an easy-to-follow, fast-paced tutorial that allows you to fully grasp the fundamentals, including MXML, ActionScript, Flex Builder, states, transitions, and behaviors. You'll learn how to customize your applications with styles, skins, and themes; access remote data using the XML HTTP Service Request; profile and debug your applications; and manage media assets.
Designed for Easy Learning
- Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter
- Ask the Experts--Q&A sections filled with bonus information and helpful tips
- Try This--Short, hands-on exercises to practice your skills
- Notes--Bonus information related to the topic being covered
- Tips--Helpful reminders or alternate ways of doing things
- Cautions--Errors and pitfalls to avoid
- Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated
Long description:
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Essential Skills--Made Easy!
Learn to program with Flex 3, the powerful tool for building multimedia-rich, interactive Flash applications for the Web. Flex 3: A Beginner's Guide is an easy-to-follow, fast-paced tutorial that allows you to fully grasp the fundamentals, including MXML, Action Script, Flex Builder, states, transitions, and behaviors. You'll learn how to customize your applications with styles, skins, and themes; access remote data using the XML HTTP Service Request; profile and debug your applications; and manage media assets.
Designed for Easy Learning
- Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter
- Ask the Experts--Q&A sections filled with bonus information and helpful tips
- Try This--Short, hands-on exercises to practice your skills
- Notes--Bonus information related to the topic being covered
- Tips--Helpful reminders or alternate ways of doing things
- Cautions--Errors and pitfalls to avoid
- Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Essential Skills--Made Easy!
Learn to program with Flex 3, the powerful tool for building multimedia-rich, interactive Flash applications for the Web. Flex 3: A Beginner's Guide is an easy-to-follow, fast-paced tutorial that allows you to fully grasp the fundamentals, including MXML, Action Script, Flex Builder, states, transitions, and behaviors. You'll learn how to customize your applications with styles, skins, and themes; access remote data using the XML HTTP Service Request; profile and debug your applications; and manage media assets.
Designed for Easy Learning
- Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter
- Ask the Experts--Q&A sections filled with bonus information and helpful tips
- Try This--Short, hands-on exercises to practice your skills
- Notes--Bonus information related to the topic being covered
- Tips--Helpful reminders or alternate ways of doing things
- Cautions--Errors and pitfalls to avoid
- Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated
Table of Contents:
Acknowledgments
Introduction
Chapter 1. Flex Fundamentals
Chapter 2. Installation and Modules
Chapter 3. Getting Started
Chapter 4. Working with Flex Builder
Chapter 5. States, Transitions, and Behaviors
Chapter 6. Modifying Your Application's Appearance
Chapter 7. Data Access
Chapter 8. Debugging and Profiling
Chapter 9. Working with Media Assets/Deploying
Appendix A: ActionScript and MXML Reference
Glossary
Index