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  • Entertainment Computing ? ICEC 2025 IFIP TC 14 Workshops: Tokyo, Japan, August 27?30, 2025, Proceedings

    Entertainment Computing ? ICEC 2025 IFIP TC 14 Workshops by Yamanishi, Ryosuke; Formico, Andre?ia; Sugiura, Yuta; Matsumura, Kohei;

    Tokyo, Japan, August 27?30, 2025, Proceedings

    Series: Lecture Notes in Computer Science;

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      • Publisher's listprice EUR 62.05
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    22 646 Ft

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    Product details:

    • Publisher Springer Nature Switzerland
    • Date of Publication 22 August 2025

    • ISBN 9783032025333
    • Binding Paperback
    • No. of pages133 pages
    • Size 235x155 mm
    • Language English
    • Illustrations X, 133 p. 16 illus., 10 illus. in color.
    • 655

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    Long description:

    "

    This book constitutes the refereed proceedings of the workshops held in conjunction with the 24th IFIP International Conference on Entertainment Computing, ICEC 2025, which took place in Tokyo, Japan, during August 27?30, 2025.

    The 7 full papers included in this book were carefully reviewed and selected from 23 submissions. The proceedings also contain 5 workshop descriptions. The papers deal with new ideas, ongoing work, and interdisciplinary collaboration in entertainment computing.

    "

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    Table of Contents:

    .- Workshops.

    .- Integrating and Assessing Games for Health Deployments in Healthcare Settings via Implementation Science Frameworks.

    .- Design Expertise in Entertainment Computing Practices.

    .- Exploring Gender Bias in LLM-Generated Hero and Heroine Narratives.

    .- Accessibility and Empowerment Research Summit.

    .- Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games.

    .- AERS2025: Accessibility and Empowerment Research Summit.

    .- Enhancing Biofeedback Interventions for Depression and Anxiety through Entertainment Computing: A Systematic Review.

    .- Chatbots in Children?s Collaborative Making: Exploring Challenges and Implications for Interaction Design.

    .- Exploring Psychologist Applied Biomarkers in Bipolar Disorder: A Systematic Framework.

    .- Exploring How Generative AI Painting Systems Can Enhance Social Connectedness between Young Adults and Parents Living Apart.

    .- Designing In-Built Mini-Games for Chatbots: Opportunity to Improve User Engagement in Customer Service and Education.

    .- The Ethical Reconstruction of Generative AI: Social Value, Governance Challenges, and Pathways to Digital Empowerment.

    .- Haptic Zoo: A Symphony of Multi-sensory Design to Bridge the Gap in Parent-Child Interaction for Visually Impaired Parents.

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