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    Digital Game Culture in Korea: The Social at Play

    Digital Game Culture in Korea by Chee, Florence M.;

    The Social at Play

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      • Publisher's listprice GBP 69.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        34 920 Ft (33 258 Ft + 5% VAT)
      • Discount 8% (cc. 2 794 Ft off)
      • Discounted price 32 127 Ft (30 597 Ft + 5% VAT)

    34 920 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Lexington Books
    • Date of Publication 24 April 2023
    • Number of Volumes Hardback

    • ISBN 9781793601391
    • Binding Hardback
    • No. of pages136 pages
    • Size 237x158x16 mm
    • Weight 376 g
    • Language English
    • 506

    Categories

    Long description:

    Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addictive largely ignores the socially generative and, at times, pivotally important means of connection among games, players, and the communities they foster. Through focusing on Korea?s sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play. Scholars of game studies, communication, and technoculture will find this book of particular interest.



    ?Digital Game Culture in Korea: The Social at Play upends conventional narratives about the South Korean gaming experience, emphasizing the sociality of games and providing a much-needed counterpoint to hyped or fear-mongering accounts. Florence M. Chee is a powerful and compelling storyteller, drawing on over a decade of ethnographic fieldwork on South Korea and offering a nuanced perspective on the history and future of international games culture. This work is sure to enliven discussion about the social and cultural context of digital games and provide insight to guide policy and ethics.?

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    Table of Contents:

    Table of Contents

    Preface

    Acknowledgments

    Chapter One: Games as Communication: Savior or Scourge?

    Chapter Two: The Rise of Digital Game Culture in Korea

    Chapter Three: The Social Addict: Infrastructures of Togetherness

    Chapter Four: Gender Pipelines and Pipedreams: Games Industry and Mobility

    Chapter Five: Gaming the Future: Holding Space for Better Worlds

    Bibliography

    About the Author

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