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  • Creating the Interactive Digital Narrative: An All-at-Once Guide to Collaborative Planning, Production, and Beyond

    Creating the Interactive Digital Narrative by Gyori, Bradford;

    An All-at-Once Guide to Collaborative Planning, Production, and Beyond

      • GET 18% OFF

      • Publisher's listprice GBP 65.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        31 053 Ft (29 575 Ft + 5% VAT)
      • Discount 18% (cc. 5 590 Ft off)
      • Discounted price 25 464 Ft (24 252 Ft + 5% VAT)
      • Discount is valid until: 31 March 2026

    25 464 Ft

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    Product details:

    • Publisher Bloomsbury Publishing (UK)
    • Date of Publication 19 February 2026
    • Number of Volumes Hardback

    • ISBN 9781350477483
    • Binding Hardback
    • No. of pages272 pages
    • Size 236x156x20 mm
    • Weight 560 g
    • Language English
    • Illustrations 140 bw illus
    • 697

    Categories

    Short description:

    A step-by-step manual to creating collaborative projects, this book uses case studies, examples and a plethora of practical resources to guide you from the planning and writing stage, through production to dissemination and promotion of your digital interactive stories.

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    Long description:

    A practical, step-by-step guide to creating digital interactive projects, this book will help you and a creative team realise, plan and produce the most imaginative ideas and living stories. Written in an accessible style with dashes of humour and drawing on deep knowledge of its subject matter, Brad Gyori offers this invaluable aid for creators wanting to approach storytelling in an exciting new way. Designed around collaborative organisation but with ideas for those working on solo projects, Creating the Interactive Digital Narrative is for those lacking expensive equipment and an advanced knowledge of production techniques.

    Looking at digital journalism, interactive fiction, and locative storytelling, as well as how to use mediums such as film, text, audio, still images, polling, gaming and quizzes, this book also considers how creators might use virtual, augmented and mixed reality for totally immersive user experiences. Featuring model production schedules, definitions of key terms, guidance on assigning tasks and calling upon case studies, anecdotes and 'pro-tips' in-book and online, this book contains everything a creative team needs to make a digital interactive story come to life.
    A companion website exists for this website at https://www.bloomsburyonlineresources.com/creating-the-interactive-digital-narrative

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    Table of Contents:

    Introduction
    Chapter 1. Plans
    Chapter 2. Paths
    Chapter 3. Assets
    Chapter 4. Nodes
    Chapter 5. Socials
    Chapter 6. Curation
    Conclusion
    Worksheets
    Glossary
    Bonus Sources
    References
    Index

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