• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • Creating Games With a Purpose – A Framework for PreK–5 Physical Educators: A Framework for PreK-5 Physical Educators

    Creating Games With a Purpose – A Framework for PreK–5 Physical Educators by Bishop, Jan; Kapral, Constance; Amtmanis, Amanda;

    A Framework for PreK-5 Physical Educators

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 38.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        18 154 Ft (17 290 Ft + 5% VAT)
      • Discount 10% (cc. 1 815 Ft off)
      • Discounted price 16 339 Ft (15 561 Ft + 5% VAT)

    18 154 Ft

    db

    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher MG – Human Kinetics
    • Date of Publication 27 January 2026

    • ISBN 9781718236028
    • Binding Paperback
    • No. of pages192 pages
    • Size 254x178x15 mm
    • Weight 666 g
    • Language English
    • 700

    Categories

    Long description:

    Develop educational games for physical education classes.

    Games are vital to student learning in the elementary physical education classroom, but not all games are rooted in appropriate practices and help educators meet standards. Creating Games With a Purpose: A Framework for PreK-5 Physical Educators With HKPropel Accessprovides preK-5 physical educators with step-by-step guidance to design games with contextually specific, culturally rich, and student-centered lessons to fulfill educational purposes.

    Educators will explore the framework created by the authors to build games intended to match the motor skills of diverse groups of children and meet their social and emotional needs. Using this framework, the text walks PE teachers through the steps of developing games, from the initial conception of an idea to assessing and modifying games. Pedagogical strategies such as differentiation, guided questioning, and contextual considerations further support appropriate educational practices.

    The authors present over 35 ready-to-use lesson plans aligned with Grade-Span Learning Indicators from the SHAPE America National Physical Education Standards. Many of these lesson plans offer opportunities for collaboration with other disciplines.

    The book is broken into three sections. Part I focuses on the role of play in the lives of humans, both past and present. Nurturing creativity within play opportunities and understanding how the delivery of games affects learning outcomes are explored. Part II introduces the Physical Education Creative Framework (PE-CF) and guides educators through ready-to-use sample games for use in preK to grade 5. In part III educators get to practice designing games with guided questions that incorporate the National Physical Education Standards and the PE-CF. Pedagogical aids throughout the text include chapter objectives, boxes, sidebars, and visual elements such as charts, graphs, and diagrams of games.

    Related online materials for the games in chapters 3 through 8 are delivered via HKPropel. The games are presented so that the teacher can transfer the information into the lesson plan format they find useful. Suggested teaching styles, how to introduce the game, ways to expand or deepen student learning outcomes, and contextual considerations to keep in mind are included in the game descriptions, and there are task cards, posters, exit slips, and game materials that can be printed for the reader's use.

    Creating Games With a Purpose gives physical educators a framework to construct games that challenge and inspire elementary students to make choices, solve problems, take on leadership, and gain knowledge—all through play.

    Note: A code for accessing HKPropel is included with all new print books.

    More
    Recently viewed
    previous
    20% %discount
    Creating Games With a Purpose – A Framework for PreK–5 Physical Educators: A Framework for PreK-5 Physical Educators

    Intelligent Computing and Networking: Proceedings of IC-ICN 2022

    Balas, Valentina Emilia; Semwal, Vijay Bhaskar; Khandare, Anand

    57 687 HUF

    46 150 HUF

    20% %discount
    Creating Games With a Purpose – A Framework for PreK–5 Physical Educators: A Framework for PreK-5 Physical Educators

    Design Reuse In Product Development Modeling, Analysis And Optimization

    Ong, Soh Khim; Xu, Qianli; Nee, Andrew Yeh Ching;

    53 508 HUF

    42 806 HUF

    20% %discount
    Creating Games With a Purpose – A Framework for PreK–5 Physical Educators: A Framework for PreK-5 Physical Educators

    Physical Perspectives on Computation, Computational Perspectives on Physics

    Cuffaro, Michael E.; Fletcher, Samuel C.; (ed.)

    15 288 HUF

    12 230 HUF

    20% %discount
    Creating Games With a Purpose – A Framework for PreK–5 Physical Educators: A Framework for PreK-5 Physical Educators

    Emerging Technologies in Data Mining and Information Security: Proceedings of IEMIS 2020, Volume 3

    Tavares, João Manuel R. S.; Chakrabarti, Satyajit; Bhattacharya, Abhishek; Ghatak, Sujata

    88 752 HUF

    71 002 HUF

    next