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  • Artificial Intelligence in the Cultural and Creative Sectors: Opportunities, Challenges, and Transformations

    Artificial Intelligence in the Cultural and Creative Sectors by Massi, Marta; Prokupek, Marek; Ricci, Alessandra;

    Opportunities, Challenges, and Transformations

    Series: Routledge Research in the Creative and Cultural Industries;

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      • Publisher's listprice GBP 145.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        71 557 Ft (68 150 Ft + 5% VAT)
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    71 557 Ft

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    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 13 November 2025

    • ISBN 9781032835204
    • Binding Hardback
    • No. of pages264 pages
    • Size 234x156 mm
    • Language English
    • Illustrations 7 Illustrations, black & white; 7 Line drawings, black & white
    • 700

    Categories

    Short description:

    Spanning areas such as publishing, heritage, music, performance, and design, the book offers the first comprehensive, interdisciplinary examination of AI’s impact across these diverse sectors as technologies become increasingly embedded in both creative and operational processes.

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    Long description:

    This book explores how AI is redefining the creative and cultural sectors, reshaping how content is produced, distributed, experienced, and managed. Spanning areas such as publishing, heritage, music, performance, and design, the book offers the first comprehensive, interdisciplinary examination of AI’s impact across these diverse sectors as technologies become increasingly embedded in both creative and operational processes.



    "The rapid development of AI powered technologies offers a whole range of unprecedented, exciting and promising opportunities for digital innovation in the creative sector, but equally a whole new set of challenges that require clear understanding and targeted, responsible action. This book is an essential and invaluable tool to keep students and professionals abreast of these changes." Marta HerreroUniversity of York, UK.


    "This book provides an extremely rich and varied set of examinations of AI’s impact across architecture, museums, film, fine art, theatre, publishing, heritage, games, luxury fashion, music, and VR, in territories across China, Europe, Oceania, and South America. A valuable addition to the literature, the collection provides detailed insights into creative and cultural organisations in theory and practice." Michael Franklin, University of Exeter, UK

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    Table of Contents:

    Foreword: Artificial Intelligence and Creativity


    Chapter 1: Introduction to Artificial Intelligence in the Cultural and Creative Sectors


    Chapter 2: The Voyager, the Mirror, and the Creative Act. Three Metaphors for Understanding Generative Artificial Intelligence. 


    Chapter 3: Artists in the Age of AI – A Typology of Human-Machine Collaborations and Associated Imaginaries.


    Chapter 4: Breathing Life into AI – Querying AI through Tactile Imprints Using Breath and Sound.


    Chapter 5: The Rise of “Alone Teamwork”: Unveiling the Transformations in the Creation Process of Artists Using Generative Artificial Intelligence Tools.


    Chapter 6: Imagination and AI: A Socio-Technical Reading of Artists as Agents of Innovation in AI Development.


    Chapter 7: Reviving Textile Heritage: AI-Driven Innovation Practices in Museum Exhibitions.


    Chapter 8: Contemporary Art and Biodiversity: The Impact of Artificial Intelligence on Art Museum Collections.


    Chapter 9: Mediation and Artificial Intelligence: Transdisciplinary collaboration in the AI.MAGINATION Exhibition.


    Chapter 10: Navigating AI in Museums: Overcoming Barriers and Implementing Strategic Solutions.


    Chapter 11: Augmenting the Stage: The Intersection Between AI and Theatre.


    Chapter 12: Creating Stories with Generative AI in Film Education - The Screenwriters’ Room with Large Language Models (LLMs).


    Chapter 13: Developing a Value Chain for Personalised Children’s Book with Support of Artificial Intelligence.


    Chapter 14: Is This Really Disruption? An Organisational Perspective about AI in the Book Industry.



    Chapter 15: Unleashing Creativity: The Powerful Duo of Artificial Intelligence and Brand Heritage.


    Chapter 16: Redefining Luxury in the Age of Generative AI: Navigating Innovation and Heritage in Brand Management.



    Chapter 17: How Young Adults Perceive the Prevalence of Metahuman Artists.


    Chapter 18: The Adoption of Generative Ai in Video Game Production: Firm and Industry-Level Dynamics.


    Afterword: Artificial Intelligence in Cultural and Creative Sectors

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