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    Applied Geometry for Computer Graphics and CAD

    Applied Geometry for Computer Graphics and CAD by Marsh, Duncan;

    Series: Springer Undergraduate Mathematics Series;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 37.44
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        15 882 Ft (15 125 Ft + 5% VAT)
      • Discount 20% (cc. 3 176 Ft off)
      • Discounted price 12 705 Ft (12 100 Ft + 5% VAT)

    15 882 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    Focusing on the manipulation and representation of geometrical objects, this book explores


    the application of geometry to computer graphics and computer-aided design (CAD).



    An introduction to transformations of the plane and three-dimensional space describes how objects can be constructed from geometric primitives and manipulated. This leads into a treatment of projections and the method of rendering objects on a computer screen by application of the complete viewing operation. Subsequently, the emphasis is on the two principal curve and surface representations, namely, Bézier and B-spline (including NURBS).



    As in the first edition, applications of the geometric theory are exemplified throughout the book, but new features in this revised and updated edition include:



    the application of quaternions to computer graphics animation and orientation;


    discussions of the main geometric CAD surface operations and constructions: extruded, rotated and swept surfaces; offset surfaces; thickening and shelling; and skin and loft surfaces;


    an introduction to rendering methods in computer graphics and CAD: colour, illumination models, shading algorithms, silhouettes and shadows.



    Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and links to other useful websites.



    Designed for students of computer science and engineering as well as of mathematics, the book provides a foundation in the extensive applications of geometry in real world situations.

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    Long description:

    Focussing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD).


    New features in this revised and updated edition include: the application of quaternions to computer graphics animation and orientation; discussions of the main geometric CAD surface operations and constructions: extruded, rotated and swept surfaces; offset surfaces; thickening and shelling; and skin and loft surfaces; an introduction to rendering methods in computer graphics and CAD: colour, illumination models, shading algorithms, silhouettes and shadows.


    Over 300 exercises are included, many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and links to other useful websites.



    From the reviews:

    a nice introduction to the foundations of applications of geometry to computer graphics and computer-aided design?.A useful textbook.

    Zentralblatt MATH

    Mathematics students often ask where they can find a nice introduction to computer graphics and computer-aided design; professors have also been known to pose the same question. They will all find an answer here: Marsh?s book should guide them effectively and painlessly towards the applications of mathematics and geometry in graphics and CAD.

    Computer-Aided Design 32 (2000)

    From the reviews of the second edition:

    "This is a mathematics textbook on the basics of the geometry involved in computer graphics and computer-aided design, written at an undergraduate level suitable for students of mathematics, computer science, and engineering. ? All of the book?s topics are presented in a clean and concise way, with nice illustrations and attention to both geometric ideas and practical issues of computing. ? This book would be useful for instructors who want a specific reference ? ." (Adam Coffman, Mathematical Reviews, 2005h)

    "Images generated by a computer are ubiquitous, they are used in science, in engineering, and by the entertainment business. This textbook is an introduction to the mathematics behind these images. ? This exposition is intended for a broad audience with basic mathematical knowledge (vectors, matrices, calculus)." (P. Schmitt, Monatshefte für Mathematik, Vol. 151 (4), 2007)

    ?The title says it all. ? covers exactly what you would expect: theory and background for applying geometric techniques for visualization on a computer. ? This book is part of the SUMS (Springer Undergraduate Mathematics Series). The theory and applications are explained well, and moreover the text contains numerous examples, problems, and fully worked solutions. The book was written with students in computer science,engineering as well as of mathematics in mind ? .? (Pieter Audenaert, Bulletin of the Belgian Mathematical Society, 2007)

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    Table of Contents:

    Transformations of the Plane.- Homogeneous Coordinates and Transformations of the Plane.- Homogeneous Coordinates and Transformations of Space.- Projections and the Viewing Pipeline.- Curves.- Bézier Curves I.- Bézier Curves II.- B-splines.- Surfaces.- Curve and Surface Curvatures.- Rendering.

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