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    Videogames, Libraries, and the Feedback Loop ? Learning Beyond the Stacks: Learning Beyond the Stacks

    Videogames, Libraries, and the Feedback Loop ? Learning Beyond the Stacks by Schamroth Abram, Sandra; Gerber, Hannah R.;

    Learning Beyond the Stacks

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      • Publisher's listprice GBP 68.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        34 915 Ft (33 253 Ft + 5% VAT)
      • Discount 10% (cc. 3 492 Ft off)
      • Discounted price 31 424 Ft (29 928 Ft + 5% VAT)

    34 915 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Emerald Publishing
    • Date of Publication 22 April 2021

    • ISBN 9781800715066
    • Binding Hardback
    • No. of pages152 pages
    • Size 229x152x12 mm
    • Weight 308 g
    • Language English
    • 206

    Categories

    Short description:

    Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.

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    Long description:

    Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks offers fresh perspectives of youth videogaming in public libraries. Abrams and Gerber delve into research-based accounts to explore feedback mechanisms that support important reflective and iterative practices. Highlighting how videogame library programs can evolve to meet contemporary needs of youth patrons, the authors equip readers to re-envision library programming that specifically features youth videogame play.

    Abrams and Gerber masterfully illustrate it is no longer a question of whether gaming-driven learning practices should be included in literacy learning spaces such as libraries, but rather what?s taking us so long to provide these opportunities to all youth. The Feedback Loop Framework and the multi-iterative ways learners evaluate and reflect on their own learning experiences has tremendous implications not only for the fields of gaming and libraries, but also the very ways we consider youth meaning making in traditional learning spaces. The youth will show us the way, they always do; we just need to be prepared to trust and follow. Abrams and Gerber show us how.

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