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    The Oxford Handbook of Digital Technologies and Mental Health

    The Oxford Handbook of Digital Technologies and Mental Health by Potenza, Marc N.; Faust, Kyle; Faust, David;

    Series: Oxford Library of Psychology;

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      • Publisher's listprice GBP 112.50
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    Product details:

    • Publisher OUP USA
    • Date of Publication 17 November 2020

    • ISBN 9780190218058
    • Binding Hardback
    • No. of pages520 pages
    • Size 175x257x38 mm
    • Weight 1066 g
    • Language English
    • 255

    Categories

    Short description:

    This book provides a comprehensive and authoritative description of the relationships between mental health and digital technology use, including how such technologies may be harnessed to improve mental health.

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    Long description:

    Digital technology use, whether on smartphones, tablets, laptops, or other devices, is prevalent across cultures. Certain types and patterns of digital technology use have been associated with mental health concerns, but these technologies also have the potential to improve mental health through the gathering of information, by targeting interventions, and through delivery of care to remote areas.

    The Oxford Handbook of Digital Technologies and Mental Health provides a comprehensive and authoritative review of the relationships between mental health and digital technology use, including how such technologies may be harnessed to improve mental health. Understanding the positive and negative correlates of the use of digital technologies has significant personal and public health implications, and as such this volume explores in unparalleled depth the historical and cultural contexts in which technology use has evolved; conceptual issues surrounding digital technologies; potential positive and potential negative impacts of such use; treatment, assessment, and legal considerations around digital technologies and mental health; technology use in specific populations; the use of digital technologies to treat psychosocial disorders; and the treatment of problematic internet use and gaming. With chapters contributed by leading scientists from around the world, this Handbook will be of interest to those in medical and university settings, students and clinicians, and policymakers.

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    Table of Contents:

    Introduction to The Oxford Handbook of Digital Technologies and Mental Health
    Marc N. Potenza, David Faust, and Kyle A. Faust
    I. INTERNET AND TECHNOLOGY USE IN THE GENERAL POPULATION
    1. Historical Context and Upcoming Developments in Digital Technologies
    Daria J. Kuss, Daniel Kardefelt-Winther, and Joël Billieux
    2. A History and Overview of Video Game Addiction
    Mark D. Griffiths and Halley Pontes
    3. Youth and Technology: A Developmental Perspective on Internet Use
    Gerrit I. van Schalkwyk, Joshua Golt, Wendy K. Silverman
    4. Epidemiology of Technology Use and Mental Health in the United States
    Seth W. Whiting and Rani A. Hoff
    5. General-Population-Based Studies of Problematic Internet Use: Data from Europe
    Hans-Jurgen Rumpf
    6. The Natural History of Problematic Internet Use and Gaming: Recent Findings, Challenges, and Future Directions
    Daniel L. King and Paul H. Delfabbro
    7. Health Networking, and Other Social Aspects of Technology Use: Past, Present, and Future Considerations
    Chih-Hung Ko and Ju-Yu Yen
    8. Conceptualization of Internet Addiction Based on the Public Health Perspective
    Hae Kook Lee and Sulki Chung
    9. Problems Relating to Internet Use in China: Status, Challenge, and Response
    Wei Hao and Shangli Cai
    10. An Overview of Prevention and Intervention Work in Hong Kong on Health Problems Relating to Internet Use
    Thomas Chung
    11. Networking and Other Social Aspects of Technology Use: Past Developments, Present Impact, and Future Considerations
    Rachel Kowert, Emese Domahidi, and Thorsten Quandt
    II. IMPACT OF INTERNET AND TECHNOLOGY USE: MAJOR CONCEPTUAL ISSUES
    12. Debates Regarding the Classification, Categorization, and Conceptualization of Problematic Internet Use and Video-Gaming
    Stephanie Yarnell and Marc N. Potenza
    13. Digital Technology Use and Overuse: Neurobiology, Neuropsychology and Genetics
    Yvonne Yau and Marc N. Potenza
    14. Selecting and Refining Measures for Assessing Digital Technology Use and Misuse in Clinical and Research Settings
    Kyle A. Faust, David Faust, Joseph F. Meyer, and Nathan E. Cook
    III. POTENTIAL POSITIVE IMPACTS OF INTERNET AND TECHNOLOGY USE
    15. Positive Effects of Video Gaming on Human Behavior
    Aaron Cochrane, Sara Prot, Jorge Blanco, C. Shawn Green, and Douglas A. Gentile
    16. Professional and Competitive Gaming: Discussing Potential Benefits of Scientific Study
    Kyle A. Faust, Joseph F. Meyer, and Mark D. Griffiths
    IV. POTENTIAL NEGATIVE IMPACTS OF INTERNET AND TECHNOLOGY USE AND PATTERNS OF USE
    17. Violent Video Games Do Not Contribute to Societal Violence and Crime
    Jonathan Z. Gallar and Christopher J. Ferguson
    18. Violent Media Use and Violent Outcomes
    Christopher L. Groves, Sara Prot, and Craig A. Anderson
    19. Internet-Shopping Disorder
    Astrid Müller, Matthias Brand, James E. Mitchell, and Martina de Zwaan
    20. Technology, the Internet, and Gambling: How the Medium Can Facilitate Addiction, Adaptation, and Intervention
    Howard J. Shaffer, Heather M. Gray, Sarah E. Nelson, and Debi A. LaPlante
    21. Digital Technologies and Sex: Internet and Smartphone Influences on Pornography Viewing and Other Sexual Behaviors
    Shane Kraus and Marc N. Potenza
    22. Texting While Driving and Other Use of Digital Technology Leading to Distraction and Risk
    Susan Varga and Federico Vaca
    23. Cyberbullying, Online Addiction and Sexting: An Overview of Online Social Risk Taking
    Ruth Festl and Thorsten Quandt
    V. TREATMENT, ASSESSMENT AND LEGAL CONSIDERATIONS: DIGITAL TECHNOLOGY APPROACHES
    24. Ecological Momentary Assessment and Technological Advances in Clinical Care
    Isabelle Morris, Saul Shiffman, Ellen Beckjord, and Stuart G. Ferguson
    25. Virtual Reality Training in Job Interviewing for People with Mental Health Disorders or Disabilities
    Morris D. Bell and Matthew J. Smith
    26. The Promise and Problem of E-Assessment
    Mike Franzen and Matthew J.L. Page
    27. Telemental Health: Mitigating the Practitioner's Risk
    Pietro Lynn
    VI. APPLICATIONS OF DIGITAL TECHNOLOGY TO PROMOTE PSYCHOLOGICAL WELFARE AND HEALTH IN SPECIFIC GROUPS
    28. Mobile Applications to Help Women Achieve Better Behavioral Health in the Postpartum Period
    Dawn W. Foster and Ariadna Forray
    29. Use of Digital Technology to Provide or Enhance the Delivery of Interventions for Adolescents
    Deepa Camenga and Grace E. Kong
    30. Transtheoretical Model, Digital Interventions, Stages of Change, Healthy Lifestyle
    Janice M. Prochaska and James O. Prochaska
    31. Using Digital Technology for Cognitive Assessment and Enhancement in Older Adults
    Sheida Rabipour and Patrick S. R. Davidson
    32. Multicultural Considerations in Telepsychology
    Jasmine Mena, Kyle A. Faust, Nathan E. Cook, David Faust, and Ryan Holt
    VII. USE OF DIGITAL TECHNOLOGIES TO TREAT SPECIFIC DISORDERS
    33. Use of Digital Technology and Mobile Applications to Treat Anxiety Disorders
    Dawn McDaniel, Marat Zanov, Michael Van Ameringen, Jasmine Turna, and Barbara O. Rothbaum
    34. Digital Technologies in the Assessment and Treatment of Impulsivity and Problematic Alcohol and Drug Use
    Frederick Muench, Rachel P. Vitale, and Marc N. Potenza
    35. Use of Digital Technology to Provide or Enhance the Delivery of Psychotherapeutic Interventions for Addictions: Computer-Based Cognitive Behavioral Therapies
    Kathleen M. Carroll and Brian D. Kiluk
    36. Smartphone Applications for Mindfulness Training in the Treatment of Substance Use Disorders
    Kathleen Garrison, Stephanie O'Malley, Judson Brewer, and Marc N. Potenza
    37. mHealth Therapy for Problem and Pathological Gambling
    Ardeshir S. Rahman and Timothy W. Fong
    VIII. TREATMENT OF PROBLEMATIC INTERNET USE AND VIDEO-GAMING
    38. Psychotherapeutic and Pharmacological Treatment for Problematic Digital Technology Use: Formulating Principles and Practice Guides from the Scientific and Professional Literature
    David Faust, Marc N. Potenza, Charles Gaudet, and Kyle A. Faust
    39. Internet Addiction and Internet Gaming Disorder - A cognitive-Behavioral Psychotherapeutic Approach
    Klaus Wölfling, Kai W. Müller, Michael Dreier, and Manfred E. Beutel
    Future Directions
    Marc N. Potenza, David Faust, and Kyle A. Faust

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