
Springer Handbook of Augmented Reality
Series: Springer Handbooks;
- Publisher's listprice EUR 427.99
-
The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.
- Discount 20% (cc. 36 311 Ft off)
- Discounted price 145 242 Ft (138 326 Ft + 5% VAT)
181 553 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number 1st ed. 2023
- Publisher Springer
- Date of Publication 2 January 2023
- Number of Volumes 1 pieces, Book
- ISBN 9783030678210
- Binding Hardback
- No. of pages925 pages
- Size 279x210 mm
- Weight 3008 g
- Language English
- Illustrations 49 Illustrations, black & white; 477 Illustrations, color 547
Categories
Short description:
The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science.
The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins.
The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.
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Long description:
The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science.
The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins.
The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.
More
Table of Contents:
Part I: Historical Developments.- Historical Developments and the Present State-of-the-Art.- Part II: Principles and Fundamentals.- AR Fundamentals and Associated Sciences.- Principles of Object Tracking and Mapping.- Part III: Software Toolkit and Techniques.- AR Software Development and Techniques.- Commercial AR Tools.- Part IV: Hardware and Peripherals.- Hardware and Peripherals.- Display Systems.- Tracking Systems.- Input Systems.- Part V: Application Areas.- Arts and Crafts.- Advertising.- Sports.- Tourism.- Education and Training.- Environment.- Fashion and Design.- Navigation and Guidance.- Architecture, Building and Archaeology.- Assistive Technologies and Rehabilitation.- Engineering and Science.- Logistics and Transportation.- Maintenance and Repair.- Medical and Surgery.- Military and Warfare.- Part VI: Content and Interface Development.- User Interface Development.- Part VII: Convergence with Emerging Technologies.- Internet of Things.- Industry 4.0, Digital Twin.
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