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    Shape Mapping: for Graphics and Visual Computing

    Shape Mapping by Li, Xin;

    for Graphics and Visual Computing

      • GET 5% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 59.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        25 027 Ft (23 836 Ft + 5% VAT)
      • Discount 5% (cc. 1 251 Ft off)
      • Discounted price 23 776 Ft (22 644 Ft + 5% VAT)

    25 027 Ft

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    printed on demand

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher VDM Verlag Dr. Müller
    • Date of Publication 1 January 2009

    • ISBN 9783639164381
    • Binding Paperback
    • No. of pages144 pages
    • Weight 195 g
    • Language English
    • 0

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    Long description:

    Over the last few years, the rapid advancement of 3D
    scanning technologies has brought huge amount of
    high-fidelity surface models and volumetric data
    sets. To effectively model, analyze and reuse these
    models become research thrusts in computer graphics,
    CAGD, vision, visualization, and virtual reality.
    This book covers a fundamental problem called shape
    mapping, i.e. computing bijective correspondence
    between shapes, which can facilitate many of
    aforementioned tasks. One direct application of
    mapping is non-rigid alignment for shape
    comparison/retrieval or deformation tracking. Another
    application is transforming properties, computation,
    or analysis of one object to another object (domain)
    for more efficient or robust process. Despite its
    importance, existing parameterization methods are not
    adequate to map general shapes with complicated
    topology and geometry. Recent research from the
    author of finding effective mapping methods for 2D
    and 3D manifolds is discussed here. It not only
    provides fundamental progress in understanding and
    computing this fundamental geometric problem, but
    also explores great potential of this research in
    broad areas of geometric and visual computing.

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    Shape Mapping: for Graphics and Visual Computing

    Shape Mapping: for Graphics and Visual Computing

    Li, Xin;

    25 027 HUF

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