• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • News

  • 0
    Producing Graphic Media for Sports: New Horizons and Possibilities for the Motion Media Specialist

    Producing Graphic Media for Sports by Zaffuto, John S.;

    New Horizons and Possibilities for the Motion Media Specialist

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 38.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        19 732 Ft (18 793 Ft + 5% VAT)
      • Discount 20% (cc. 3 946 Ft off)
      • Discounted price 15 786 Ft (15 034 Ft + 5% VAT)

    19 732 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    Producing Graphic Media for Sports: New Horizons and Possibilities for the Motion Media Specialist explores the origins, applications and future of the production of sports-oriented motion graphics.

    More

    Long description:

    Producing Graphic Media for Sports: New Horizons and Possibilities for the Motion Media Specialist explores the origins, applications, and future of the production of sports-oriented motion graphics.


    Beginning with the evolution and development of sports-oriented art and design, this book investigates the importance of motion graphics within a variety of environments in the sphere of organized, competitive activity. Venue-based presentation, broadcast and streaming environments, and the importance of graphic standards and brand guidelines are all discussed in detail, along with applications within social media and mobile platforms. A final chapter on emerging technologies covers the potential use of motion media for e-sports and other trending developments within the sports world. The author draws on case studies and interviews with sports media professionals to augment his own research and observation of trends and processes and to highlight the exciting career opportunities that exist within the sports presentation and marketing industries.


    This book is recommended reading for students of advanced media production, sports marketing, and media production for advertising.

    More

    Table of Contents:

    List of Figures


    Foreword


    Acknowledgments




    1. Evolution and Development of Sports-Oriented Graphics




    2. Motion Graphics and the Broadcast and Streaming Environment


    3. The Graphics Package


      Show Elements


      Set Elements




    4. Motion Graphics and Live Presentation


    5. The Nature of Live Event Presentation


      Sources and Destinations


      The "Hype" or "Intro" Video


      Interactive Elements


      Sport-Specific Considerations




    6. Design Influences


    7. About Design


      Recognizing and Utilizing Design Influences


      A Word About "Creativity"


      Design Influences: Individual Sports


      External Design Influences


      Popular Culture and General Trends in Design




    8. Graphic Standards and Sports-Oriented Motion Media


    9. Specific Athletic Traditions


      Regional Considerations


      Visibility and Environment


      Trends and Popular Tastes


      Graphic Standards/Brand Guidelines/Visual Identity Kits


      Graphic Standards and Motion Media




    10. Social Media


    11. The Social Media Aesthetic


      Existing Features of the Social Media Aesthetic


      Use Within the Broadcast and Live Stream


      Use Within Event Presentation




    12. Emerging Trends and Technologies


    13. Mixed and Augmented Reality


      Esports


      Branded Synergy


      On the Horizon


      Artificial Intelligence



    14. Post-Game Analysis


    Key Principles


    Key Skills


    Career Possibilities


    Maintaining Demo Materials


    Final Thoughts



    Index

    More
    Recently viewed
    previous
    Producing Graphic Media for Sports: New Horizons and Possibilities for the Motion Media Specialist

    Producing Graphic Media for Sports: New Horizons and Possibilities for the Motion Media Specialist

    Zaffuto, John S.;

    19 732 HUF

    next