
Playing with Reality
How Games Shape Our World
- Publisher's listprice GBP 10.99
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5 562 Ft
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Product details:
- Publisher Penguin
- Date of Publication 19 June 2025
- Number of Volumes B-format paperback
- ISBN 9780141998930
- Binding Paperback
- No. of pages pages
- Size 198x129x35 mm
- Weight 500 g
- Language English 700
Categories
Long description:
?A dopamine hit on every page? Marcus du Sautoy
A sweeping intellectual history of games and their importance to human progress.
We play games to learn about the world, to understand our minds and the minds of others, and to practice making predictions about the future. Games are thought to be older than written language, and have now become the dominant cultural media?bigger than movies, TV, music, and literature combined. They are also fun. But as neuroscientist and physicist Kelly Clancy argues, it?s time we started taking them more seriously.
In Playing With Reality, she chronicles the riveting and hidden history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology, and the future of democracy. Games, Clancy shows us, have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behaviour and brought us to the brink of annihilation?yet still underlies basic assumptions in economics, politics, and technology. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. Games also inform the basic systems that govern our daily lives: the social media and technology that can warp our preferences, polarise us, and manufacture our desires.
Lucid, thought-provoking, and masterfully told, Playing With Reality makes the bold argument that the human fascination with games is the key to understanding our nature.