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  • Java Outside In Paperback with CD-ROM

    Java Outside In Paperback with CD-ROM by Bolker, Ethan D.; Campbell, Bill;

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 48.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        24 793 Ft (23 613 Ft + 5% VAT)
      • Discount 10% (cc. 2 479 Ft off)
      • Discounted price 22 314 Ft (21 252 Ft + 5% VAT)

    24 793 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Cambridge University Press
    • Date of Publication 30 June 2003
    • Number of Volumes 1 pieces,

    • ISBN 9780521010870
    • Binding Unidentified
    • No. of pages328 pages
    • Size 229x197x19 mm
    • Weight 586 g
    • Language English
    • 0

    Categories

    Short description:

    This is a hands-on book aimed at students learning the craft of programming for the first time.

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    Long description:

    This book treats learning a programming language much like learning a spoken language: programming is best learned by immersion. Through building interesting programs and addressing real design issues much earlier than other texts, this title moves beyond the mere syntax and discusses the serious architecture of programs: how delegation and inheritance allow objects to cooperate effectively. The text is filled with programs for realistic applications. These programs are much closer to those the student will encounter in the 'real world' than those in traditional texts. Furthermore, the authors constantly revise the programs as they grow in sophistication so students learn another important aspect of real-world programming: that programs are constantly updated, modified and improved. Finally, in the exercises, the authors encourage students to write programs that interact with programs that they have prepared, and then ask them to write about those programs.

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    Table of Contents:

    1. Computing with objects; 2. First things second; 3. Classes and objects; 4. Collections; 5. Inheritance - putting things in their proper place; 6. Juno; 7. When bad things happen to good programs; 8. Strings; 9. Files, streams and persistence; 10. Graphical user interfaces (GUIs); Glossary.

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