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  • Interfaces and Us: User Experience Design and the Making of the Computable Subject

    Interfaces and Us by Kaiser, Zachary;

    User Experience Design and the Making of the Computable Subject

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      • Publisher's listprice GBP 21.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        11 129 Ft (10 599 Ft + 5% VAT)
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    11 129 Ft

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    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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    Product details:

    • Publisher Bloomsbury Visual Arts
    • Date of Publication 9 February 2023
    • Number of Volumes Paperback

    • ISBN 9781350245242
    • Binding Paperback
    • No. of pages224 pages
    • Size 232x158x12 mm
    • Weight 440 g
    • Language English
    • Illustrations 29 color illus
    • 478

    Categories

    Long description:

    We're all familiar with smart TVs making suggestions on our future watching, real-world exercise data being transferred into stats and infographics on our workout apps and turning up our home heating before we start our commute - but how does this world of technological interfaces affect our actions and perceptions of self?When society relies on computer models and their interfaces to explain and predict everything from love to geopolitical conflicts, our own behaviour and choices are artificially changed. Zachary Kaiser explores the harmful social consequences of this idea - balanced against speed and ease for the user - and how design practice and education can respond positively.

    - Concepts of freedom vs convenience
    - Smart objects and manipulation
    - Real world information transformed into data
    - Technology's decisions made on our behalf

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    Table of Contents:

    Acknowledgements
    Introduction

    1. Historical and Conceptual Roots of the Computable Subjectivity
    Introduction: Disrupting the Insurance Industry-"Convenience" and "Freedom"
    Producing and Looping, or, Biopolitics and Biopower
    The Value of Convenience
    Freedom and Countercultural Technocracy
    The Selfish System: Cybernetics and Rational Choice Theory
    Markets as Information Processors: Cybernetics and Economics
    The Neoliberal Governmentality
    Conclusion: Foundations and Ramifications

    2. Data=World
    Introduction: Can You "See" Your Dream Data?
    Data and World: An Origin Story
    Computational Instrumentation: Templates and Translations
    How Computational Instruments Disappear
    Conclusion: The Great Inversion, or, Operationalism's Legacy

    3. Prediction and the Stabilization of Identity
    Introduction: Whisper and the Scrambling of Algorithmic Anticipation
    The Digital Production of Fragmentation and Alienation
    Ontological Insecurity: One Consequence of Fragmentation and Alienation
    The Digital Mirror Self: Soothing Ontological Insecurity with Computation
    The Role of UX in Producing, then Soothing, Ontological Insecurity
    Consequences: Soft Biopower and the Proscription of Potential
    Conclusion: Becoming Cyborgs

    4. The Moral Imperative of Normality through Computational Optimization
    Introduction: The Optimized Professor and the Pressures of Optimization
    Measurement, Normativity, and Morality: Two Origin Stories
    The Moral Imperative of Self-Optimizing Technologies: The Case of the Amazon Halo
    Consequences: Anxiety, Superfluity, and the Instrumentalization of Interpersonal Interaction
    Conclusion: Fighting for Servitude as if it Were Salvation

    5. The Questions of Political Economy and the Role of Design Education
    Introduction
    Question 1: The Issue of Political Economy and Chile's Socialist Cybernetics
    Question 2: The Role of Design Education in Resisting the "Reality" of the Computable Subjectivity and the Reformist Approach
    Conclusion: Returning to Political Economy and the Limits of the Reformist Approach to Design Education

    Conclusion: Towards a Luddite Design Education
    The Politics of UX and the Computable Subject as the Ideal Political Subject
    The Lingering Problem: The Computable Subjectivity and Political Economy
    The Revolutionary Approach: Luddite Design Education
    A Provisional Program of Luddite Design Education
    A Luddite Design Education, Now

    Bibliography
    Index

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    Interfaces and Us: User Experience Design and the Making of the Computable Subject

    Interfaces and Us: User Experience Design and the Making of the Computable Subject

    Kaiser, Zachary;

    11 129 HUF

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