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    Gamification for Business ? Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust

    Gamification for Business ? Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust by Gudiksen, Sune; Inlove, Jake;

    Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust

      • GET 10% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 39.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        20 238 Ft (19 275 Ft + 5% VAT)
      • Discount 10% (cc. 2 024 Ft off)
      • Discounted price 18 215 Ft (17 348 Ft + 5% VAT)

    20 238 Ft

    Availability

    Out of print

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Kogan Page
    • Date of Publication 3 December 2018

    • ISBN 9780749484323
    • Binding Paperback
    • No. of pages320 pages
    • Size 233x156x24 mm
    • Weight 512 g
    • Language English
    • 0

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    Short description:

    Use games to drive engagement, collaboration and innovation in your business and improve organizational performance

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    Long description:

    Gamification for Business shows how games and game-based design can be used to effectively tackle business challenges and improve organizational performance. From siloed working and information overload to the clash between ongoing operations and innovation, this book shows how to identify what type of game is best suited to each business issue. With guidance on online games, simulations, event-based games and gamified training, this book ensures that business leaders and senior decision makers feel confident in their ability to assess the opportunities of each type of gamification for their business.

    Including case studies from more than 20 organizations who have implemented a game-based solution, this book outlines the business issue in each company and the aim of the game, the impact the game had and key learning points to help readers implement a similar type of game in their own business. Based on extensive research into the effectiveness of games and real-world examples from companies who have experienced the benefits of serious games and design thinking, Gamification for Business is essential reading for all business professionals looking to improve employee motivation, boost engagement, create a cohesive team environment and facilitate innovation in their company for improved business performance.

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