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    Entertainment Computing and Serious Games: First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11?15, 2019, Proceedings

    Entertainment Computing and Serious Games by van der Spek, Erik; Göbel, Stefan; Do, Ellen Yi-Luen;

    First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11?15, 2019, Proceedings

    Series: Lecture Notes in Computer Science; 11863;

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    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

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    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1st ed. 2019
    • Publisher Springer
    • Date of Publication 8 November 2019
    • Number of Volumes 1 pieces, Book

    • ISBN 9783030346430
    • Binding Paperback
    • No. of pages490 pages
    • Size 235x155 mm
    • Weight 765 g
    • Language English
    • Illustrations 25 Illustrations, black & white; 146 Illustrations, color
    • 60

    Categories

    Long description:

    This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.


    The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications. 




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