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  • Creating Opera Utilising Augmented Reality and Virtual Reality Technologies

    Creating Opera Utilising Augmented Reality and Virtual Reality Technologies by Rose, Taana;

      • GET 20% OFF

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      • Publisher's listprice GBP 52.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        25 315 Ft (24 110 Ft + 5% VAT)
      • Discount 20% (cc. 5 063 Ft off)
      • Discounted price 20 252 Ft (19 288 Ft + 5% VAT)

    25 315 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 9 June 2025

    • ISBN 9781041077183
    • Binding Hardback
    • No. of pages118 pages
    • Size 216x138 mm
    • Weight 380 g
    • Language English
    • Illustrations 14 Illustrations, black & white; 5 Halftones, black & white; 9 Line drawings, black & white; 3 Tables, black & white
    • 669

    Categories

    Short description:

    This book investigates the use of extended reality (XR) technologies to innovate the opera experience. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explore the intersections of technology, performance, and composition. 

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    Long description:

    This book investigates the use of extended reality (XR) technologies to innovate the opera experience.


    Through the creation and comparison of three versions of the original opera Artemis, the research explores how virtual and augmented reality platforms can transform traditional composition and staging practices. The project resulted in three distinct iterations: a virtual reality opera built in Unity3D for the Oculus Quest, a 360° YouTube VR opera, and an augmented reality live performance. Each version utilised self-experiential prototyping to craft immersive environments and novel compositional approaches. Key features of the book include a detailed analysis of prototyping methods for XR opera development, with an emphasis on combining autoethnography, world-building, and user-centric design. By leveraging tools like Unity3D and 3D spatial sound technology, the research demonstrates how XR environments can enhance the sensory and emotional engagement of both creators and audiences. Readers will gain practical insights into designing XR operas, from managing technical constraints to creating immersive soundscapes and environments that align with operatic narratives.


    This book will appeal to an academic audience in fields such as music technology, interaction design, composition, and virtual reality architecture. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explore the intersections of technology, performance, and composition. With its multidisciplinary approach, the book offers a roadmap for applying innovative techniques to the creation of XR operatic works and beyond.

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    Table of Contents:

    1. Introduction 2. Thematic Context 3. Review of Relevant Artworks 4. Voicing Artemis 5. A Comparison of the AR and VR Artemis Works 6. Prototyping an Iterative Process 7. The Composer, As Maker

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