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  • Articulated Motion and Deformable Objects: Second International Workshop, AMDO 2002, Palma de Mallorca, Spain, November 21-23, 2002, Proceedings

    Articulated Motion and Deformable Objects by Perales, Francisco J.; Hancock, Edwin R.;

    Second International Workshop, AMDO 2002, Palma de Mallorca, Spain, November 21-23, 2002, Proceedings

    Series: Lecture Notes in Computer Science; 2492;

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      • Publisher's listprice EUR 53.49
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        22 690 Ft (21 609 Ft + 5% VAT)
      • Discount 20% (cc. 4 538 Ft off)
      • Discounted price 18 152 Ft (17 287 Ft + 5% VAT)

    22 690 Ft

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    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

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    Table of Contents:

    Articulated Motion and Deformable Objects AMDO2002.- Virtual Clay: Haptics-Based Deformable Solids of Arbitrary Topology.- g-HDAF Multiresolution Deformable Models.- Muscle-Driven Motion Simulation Based on Deformable Human Model Constructed from Real Anatomical Slice Data.- Model Acquisition Using Shape-from-Shading.- A Computational Algebraic Topology Model for the Deformation of Curves.- P3DMA: A Physical 3D Deformable Modelling and Animation System.- A Novel Approach to Generate Multiple Shape Models for Tracking Applications.- Real-Time Human Motion Analysis Based on Analysis of Silhouette Contour and Color Blob.- Human Body Model Acquisition and Motion Capture Using Voxel Data.- 3D Body Reconstruction for Immersive Interaction.- Wide-Range Tracking Hands in Real-Time.- Recognition, Tracking, and Reconstruction of Human Motion.- Tracking the Human Body Using Multiple Predictors.- Motion Estimation of Articulated Objects from Perspective Views.- Gesture and Posture Estimation by Using Locally Linear Regression.- aSpaces: Action Spaces for Recognition and Synthesis of Human Actions.- Face Recognition Based on Efficient Facial Scale Estimation.- Eyebrow Movement Analysis over Real-Time Video Sequences for Synthetic Representation.- Software Laboratory for Physical Based Human Body Animation.- Computer Visual System Analyzing the Influence of Stimulants on Human Motion.- Recovering Non-rigid 3D Shape Using a Plane+Parallax Approach.

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