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    Architecture and Interaction: Human Computer Interaction in Space and Place

    Architecture and Interaction by Dalton, Nicholas S.; Schnädelbach, Holger; Wiberg, Mikael;

    Human Computer Interaction in Space and Place

    Series: Human?Computer Interaction Series; 0;

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      • Publisher's listprice EUR 106.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        45 385 Ft (43 223 Ft + 5% VAT)
      • Discount 20% (cc. 9 077 Ft off)
      • Discounted price 36 307 Ft (34 578 Ft + 5% VAT)

    45 385 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1st ed. 2016
    • Publisher Springer
    • Date of Publication 22 June 2016
    • Number of Volumes 1 pieces, Book

    • ISBN 9783319300269
    • Binding Hardback
    • No. of pages343 pages
    • Size 235x155 mm
    • Weight 7209 g
    • Language English
    • Illustrations 16 Illustrations, black & white; 66 Illustrations, color
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    Categories

    Short description:

    Ubiquitous computing has a vision of information and interaction being embedded in the world around us; this forms the basis of this book. Built environments are subjects of design and architects have seen digital elements incorporated into the fabric of buildings as a way of creating environments that meet the dynamic challenges of future habitation.

    Methods for prototyping interactive buildings are discussed and the theoretical overlaps between both domains are explored. Topics like the role of space and technology within the workplace as well as the role of embodiment in understanding how buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to investigate the occupation of buildings and how they can be used to understand spatial technologies.



    Architecture and Interaction is aimed at researchers and practitioners in the field of computing who want to gain a greater insight into the challenges of creating technologies in the built environment and those from the architectural and urban design disciplines who wish to incorporate digital information technologies in future buildings.

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    Long description:

    Ubiquitous
    computing has a vision of information and interaction being embedded in the
    world around us; this forms the basis of this book. Built environments are
    subjects of design and architects have seen digital elements incorporated into
    the fabric of buildings as a way of creating environments that meet the dynamic
    challenges of future habitation.

    Methods for
    prototyping interactive buildings are discussed and the theoretical overlaps
    between both domains are explored. Topics like the role of space and technology
    within the workplace as well as the role of embodiment in understanding how
    buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to
    investigate the occupation of buildings and how they can be used to understand
    spatial technologies.



    Architecture
    and Interaction






    is aimed at researchers and practitioners in the field of computing who want to
    gain a greater insight into the challenges of creating technologies in the
    built environment and those from the architectural and urban design disciplines
    who wish to incorporate digital information technologies in future buildings.

    More

    Table of Contents:

    Introduction.- Part I:
    Interdisciplinary Dialogue.- Applying HCI Methods and Concepts to Architectural
    Design (or Why Architects could use HCI, Even if They Don?t Know It).-  What Is It about Space that is Important in
    Interaction? Let?s Take the World From a Situated Point of View.- Part II:
    Approaching Interaction in Space .- Supporting Fluid Transitions in Innovative
    Learning spaces: Architectural, Social and Technological Factors.- Creative
    Workplace Alchemies: Individual Workspaces and Collaboration Hotspots.- Getting
    it Going: Explorations at the Intersection of Moving Bodies, Information
    Technology & Architecture.- Measuring Interaction in Workplaces.- Part III:
    Going Abstract about the Concrete.- Community Is the Message: Viewing Networked
    Public Displays through McLuhan?s Media Theory.- Embodied Interactions with
    Adaptive Architecture.- Part IV: Activating Spaces.- Mapping the Intangible: On
    Adaptivity  & Relational Prototyping
    in  Architectural Design.-An Interactive
    Simulation Environment for Adaptive Architectural Systems.- Robotic Building as
    Physically Built Robotic Environments and Robotically Supported Building
    Processes.- Part V: Sights and Magnifications.- Northern Urban Lights: Emplaced
    Experiences of Urban Lighting as Digital Augmentation.-  Reading and Responding to the Digital
    Footprints of Mobile Visitors.-  On
    Potential Application of Interaction Design for Placemaking. 

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    Architecture and Interaction: Human Computer Interaction in Space and Place

    Architecture and Interaction: Human Computer Interaction in Space and Place

    Dalton, Nicholas S.; Schnädelbach, Holger; Wiberg, Mikael;(ed.)

    45 385 HUF

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