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    Active and Transformative Learning in STEAM Disc ? From Curriculum Design to Social Impact: From Curriculum Design to Social Impact

    Active and Transformative Learning in STEAM Disc ? From Curriculum Design to Social Impact by Lytras, Miltiadis;

    From Curriculum Design to Social Impact

    Series: Emerald Studies in Active and Transformative Learning in Higher Education;

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      • Publisher's listprice GBP 85.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        43 018 Ft (40 970 Ft + 5% VAT)
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    43 018 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Emerald Publishing
    • Date of Publication 27 October 2023

    • ISBN 9781837536191
    • Binding Hardback
    • No. of pages328 pages
    • Size 229x152x21 mm
    • Weight 541 g
    • Language English
    • 549

    Categories

    Short description:

    Active and Transformative Learning in STEAM Disciplines is a unique reference volume for the new student-centric and objectives-oriented learning environment where individual and team learning paths enhance problem solving capabilities.

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    Long description:

    Active and Transformative Learning in STEAM Disciplines is a unique reference volume for the new student-centric and objectives-oriented learning environment where individual and team learning paths enhance problem solving capabilities. These practices may range from simple teaching methods such as class discussion and role playing, to peer teaching and flipped learning.


    Focusing on STEAM education (science, technology, engineering, arts and mathematics), scholars from the three disciplines of education, business, and Information Technology highlight the importance of the class as a place for collaborative knowledge sharing, involving active engagement of both students and instructors, and explore the connection between innovation and sustainability at the curriculum and research levels. Chapter authors discuss the timely issues of digital transformation in higher education, the required active learning strategies, the novel methodological approaches to instructional design and the new student-centric paradigm for active and collaborative exploration of learning content.


    Filling a significant gap in the body of knowledge related to the emerging agenda of active and transformative learning strategies for STEAM disciplines, this volume is a helpful tool to faculty, higher education administrators, policymakers, curriculum designers and school leaders aiming to develop value-based strategies for promoting quality education with an emphasis on active and transformative learning.

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    Active and Transformative Learning in STEAM Disc ? From Curriculum Design to Social Impact: From Curriculum Design to Social Impact

    Active and Transformative Learning in STEAM Disc ? From Curriculum Design to Social Impact: From Curriculum Design to Social Impact

    Lytras, Miltiadis;

    43 018 HUF

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