
A Unifying Framework for Formal Theories of Novelty
Discussions, Guidelines, and Examples for Artificial Intelligence
Series: Synthesis Lectures on Computer Vision;
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18 151 Ft
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Product details:
- Edition number 2024
- Publisher Springer
- Date of Publication 2 August 2023
- Number of Volumes 1 pieces, Book
- ISBN 9783031330537
- Binding Hardback
- No. of pages110 pages
- Size 240x168 mm
- Weight 404 g
- Language English
- Illustrations 2 Illustrations, black & white; 33 Illustrations, color 525
Categories
Short description:
This book presents the first unified formalization for defining novelty across the span of machine learning, symbolic-reasoning, and control and planning-based systems. Dealing with novelty, things not previously seen by a system, is a critical issue for building vision-systems and general intelligent systems. The book presents examples of using this framework to define and evaluate in multiple domains including image recognition image-based open world learning, hand-writing and author analysis, CartPole Control, Image Captioning, and Monopoly. Chapters are written by well-known contributors to this new and emerging field. In addition, examples are provided from multiple areas, such as machine-learning based control problems, symbolic reasoning, and multi-player games.
MoreLong description:
This book presents the first unified formalization for defining novelty across the span of machine learning, symbolic-reasoning, and control and planning-based systems. Dealing with novelty, things not previously seen by a system, is a critical issue for building vision-systems and general intelligent systems. The book presents examples of using this framework to define and evaluate in multiple domains including image recognition image-based open world learning, hand-writing and author analysis, CartPole Control, Image Captioning, and Monopoly. Chapters are written by well-known contributors to this new and emerging field. In addition, examples are provided from multiple areas, such as machine-learning based control problems, symbolic reasoning, and multi-player games.
Table of Contents:
A Unifying Framework for Novelty.- Example Application of Framework: CartPole Domain.- Image Classification.- Novelty in Handwriting Recognition.- Visual Media Caption Domain.- Monopoly Multi-Agent Game Domain.- Related Work.- Prior Perspectives on Novelty and Conclusions.
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A Unifying Framework for Formal Theories of Novelty: Discussions, Guidelines, and Examples for Artificial Intelligence
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