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  • Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game

    Dungeons, Dragons, and Digital Denizens by Voorhees, Gerald A.; Call, Joshua; Whitlock, Katie;

    The Digital Role-Playing Game

    Sorozatcím: Approaches to Digital Game Studies;

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    Rövid leírás:

    This book helps readers better understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games.

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    Hosszú leírás:

    Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players.
    Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.

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    Tartalomjegyzék:

    Acknowledgements
    Series Introduction - Genre and Disciplinarity in the Study of Games
    Gerald Voorhees, Josh Call and Katie Whitlock

    Introduction - From Dungeons to Digital Denizens
    Josh Call, Katie Whitlock and Gerald Voorhees

    Section One - Game Master

    Eco-Performance in the Digital RPG Gamescape
    Adele H. Bealer

    The Pathways of Time: Temporality and Procedures in MMORPGs
    Joshua Abboud

    Game and Narrative in Dragon Age: Origins: Playing the Archive in Digital RPGs
    Alice Henton

    When Language Goes Bad: The Localization's Effect on the Gameplay of Japanese RPGs
    Douglas Schules

    The Lord of the Rings Online: Issues in the Adaptation of MMORPGs
    Neil Randall and Kathleen Murphy

    Section Two - In-Character

    Traumatic Origins: Memory, Crisis and Identity in Digital RPGs
    Katie Whitlock

    Risky Business: Neoliberal Rationality and the Computer RPG
    Andrew Baerg

    Postcards from the Other Side: Interactive Revelation in Post-Apocalyptic RPGs
    Zachary McDowell

    Constructing a Powerful Identity in World of Warcraft: A Sociolinguistic Approach to MMORPGs
    Benjamin E. Friedline and Lauren B. Collister

    In the Blood of Dragon Age: Origins: Metaphor and Identity in Digital RPGs
    Karen Zook

    Epic Style: Re-compositional Performance in the Bioware Digital RPG
    Roger Travis

    Section Three - Out-of-Character

    Neoliberal Multiculturalism in Mass Effect: The Government of Difference in Digital RPGs
    Gerald Voorhees

    'Simply Fighting to Preserve Their Way of Life': Multiculturalism in World of Warcraft
    Christopher Douglas

    From Meaning to Experience: Teaching Fiction Writing with Digital RPGs
    Trent Hergenrader

    Gaming the Meta: Metagame Culture and Player Motivation in RPGs
    Josh Call

    The Generalization of Configurable Being: From RPGs to Facebook
    Chuk Moran

    About the Contributors

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