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  • The Pocket Mentor for Game Artists

    The Pocket Mentor for Game Artists by Flisijn, Sander;

    Series: The Pocket Mentors for Games Careers;

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 31.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        15 283 Ft (14 555 Ft + 5% VAT)
      • Discount 20% (cc. 3 057 Ft off)
      • Discounted price 12 226 Ft (11 644 Ft + 5% VAT)

    15 283 Ft

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    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 26 December 2025

    • ISBN 9781032785585
    • Binding Paperback
    • No. of pages204 pages
    • Size 216x138 mm
    • Language English
    • Illustrations 15 Illustrations, black & white; 15 Halftones, black & white
    • 700

    Categories

    Short description:

    Want to work as a game artist in the video game industry? Then this is the book for you. It’s packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door.

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    Long description:

    Want to work as a game artist in the video game industry? Then this is the book for you. It’s packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door.


    This book covers everything from choosing a specialization and building a portfolio to networking, applying for jobs, and thriving in a studio environment. It also offers advice on handling feedback, dealing with rejection, and staying healthy and competitive in a fast-paced industry.


    Featuring interviews with professional game artists across multiple disciplines, this book provides real-world perspectives on different roles, career paths, and day-to-day studio life. You’ll also find advice on self-assessment, training options, art tests, interviews, contracts, long-term growth, and more.


    This book will be of great interest to all aspiring game artists and students of game art. It will also appeal to industry professionals looking for new ways to approach their career development.

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    Table of Contents:


    Introduction


    1 Where Do I Start?


    2 The Video Game Industry


    3 Specializations


    4 Education and Training


    5 Feedback


    6 Networking and Events


    7 Building a Portfolio


    8 Finding a Job


    9 Applying for a Job


    10 The Interview


    11 Dealing with Rejection


    12 Contracts and Salary


    13 Working as a Game Artist: Day-to-Day


    14 Taking Care of Yourself


    15 What’s Next?


    Closing Words

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