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  • Next-Generation Gamemaking: A Beginner’s Guide to GameMaker

    Next-Generation Gamemaking by Ciesla, Robert;

    A Beginner’s Guide to GameMaker

      • GET 20% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 58.84
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        24 403 Ft (23 241 Ft + 5% VAT)
      • Discount 20% (cc. 4 881 Ft off)
      • Discounted price 19 522 Ft (18 593 Ft + 5% VAT)

    24 403 Ft

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    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number First Edition
    • Publisher Apress
    • Date of Publication 27 December 2025
    • Number of Volumes 1 pieces, Book

    • ISBN 9798868817779
    • Binding Paperback
    • No. of pages213 pages
    • Size 254x178 mm
    • Language English
    • Illustrations V, 213 p. 92 illus., 75 illus. in color.
    • 700

    Categories

    Long description:

    "

    Grasp the concepts of creating games with GameMaker and the various features of the engine to create your first game. The book promotes critical thinking, problem solving, and creativity, making the process both engaging and effective.

    At 25 years old in 2024, GameMaker is still a hugely popular tool. It is considered one of the finest approaches for 2D game creation. The engine is behind dozens of hit titles including Hotline Miami, Undertale, Katana Zero, and Nuclear Throne. GameMaker offers both a visual and a code-based approach for game development and is a great tool for beginners.

    Next Generation Gamemaking demonstrates all the latest techniques and technologies made available in the GameMaker ecosystem but does so in a very understandable way. This very hands-on title is also of interest to educators as well as anyone else interested in the subject matter. No prior programming experience is needed.

    You Will

    • Learn how to create 2D-based video games and export them for all supported platforms (e.g.Windows, macOS, PS5 etc.)
    • Understand the basics (and some advanced features) of game making language (GML)
    • Learn the ins and outs of GameMaker's mighty physics-system
    • Gain experience of game testing and debugging

    Who Is This Book For

    Beginners with little to no experience with GameMaker who are interested in starting the game development journey with this well-established engine.

    "

    More

    Table of Contents:

    Chapter 1: A Quarter-century of GameMaker.- Chapter 2: Game Logic with GML- Chapter 3: Core GameMaker Visual Functions.- Chapter 4: Audio, More on Keyboards, and Particles.- Chapter 5: Cameras, Layers, and Tilesets.- Chapter 6: Spatial Audio, Motion Planning, and Paths.- Chapter 7: Physics in GameMaker.- Chapter 8: Sequences, Audio Effects, and Gamepads.- Chapter 9: Debugging and Sharing Your Game.- Chapter 10: Advanced Events and Assorted Superior Techniques.- Appendix.

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