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  • Literary Game Adaptations: A Systems Approach

    Literary Game Adaptations by Sanders, John;

    A Systems Approach

    Series: Palgrave Studies in Adaptation and Visual Culture;

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      • Publisher's listprice EUR 139.09
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        57 687 Ft (54 940 Ft + 5% VAT)
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      • Discounted price 46 150 Ft (43 952 Ft + 5% VAT)

    57 687 Ft

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    Product details:

    • Publisher Springer Nature Switzerland
    • Date of Publication 5 January 2026

    • ISBN 9783032048929
    • Binding Hardback
    • No. of pages215 pages
    • Size 210x148 mm
    • Language English
    • Illustrations XIV, 215 p. 30 illus. in color.
    • 700

    Categories

    Long description:

    "

    What would a theory of adaptation look like if it was constructed around literary games rather than novels on film? Bridging disciplinary gaps between adaptation studies, game scholarship, and literary theory, this book presents a framework for understanding adaptations as dynamic systems of experience whose meaning arises from the playful interactions between their formal and intertextual components. Such an approach not only reframes the disciplinary ghosts that haunt each field – the intractable concept of “fidelity criticism” in adaptation studies and games studies’ perennial “ludology/narratology debate” – but also provides new tools with which to examine the under-theorized phenomenon of games based on literary works. Whether it is a Shakespearian choose-your-own-adventure book, a text-adventure version of The Hobbit, a Jane Austen roleplaying game, or an immersive first-person simulation of Thoreau’s Walden, literary game adaptations are uniquely suited to teach us how to play with texts and culture in our hypermediated digital world.

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    Table of Contents:

    "

    Chapter 1: Introduction.- Chapter 2: To Be (Or Not to Be) A Game Adaptation: Intertexts,Systems, and Disciplinary Ghosts.- Chapter 3: A Game of Riddles: Knowledge, Experience, and Fidelity in The Hobbit.- Chapter 4: Abstracting Austen: Playing with the Possible in Good Society.- Chapter 5: A Real Walk in the Virtual Woods: Walden, Immersion, Players, and Play.

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