• Contact

  • Newsletter

  • About us

  • Delivery options

  • Prospero Book Market Podcast

  • Epistemic Genres: New Formations of Play
      • GET 13% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice GBP 95.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        45 386 Ft (43 225 Ft + 5% VAT)
      • Discount 13% (cc. 5 900 Ft off)
      • Discounted price 39 486 Ft (37 606 Ft + 5% VAT)

    45 386 Ft

    db

    Availability

    Not yet published.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Publisher Bloomsbury Publishing (UK)
    • Date of Publication 8 January 2026
    • Number of Volumes Hardback

    • ISBN 9798765125540
    • Binding Hardback
    • No. of pages352 pages
    • Size 215.9x139.7 mm
    • Language English
    • Illustrations 14 bw illus
    • 700

    Categories

    Short description:

    "This edited volume theorizes and explicates ""epistemic genres"" of digital games, which are defined by the social uses and meanings attributed to different constellations of games by communities of players."

    More

    Long description:

    "

    This anthology brings together scholars from around the world to theorize and explore ""epistemic genres"" of digital games, which are defined by the social uses and meanings attributed to different constellations of games by the communities that play, make, and study them.

    Game studies has experienced a cultural turn in the last decade, centering the social dimensions of games and play. What resources for theorizing game genres emerge from this cultural turn? How might the critical theories of race and culture, intersectional feminism, queer and trans theory, eco-criticism, and post-colonial and decolonial interventions of the past decade suggest new ways of thinking about game genres? The chapters in this edited volume make a case for epistemic genres that are distinguished primarily by their social context and use. The notion of epistemic genre centers the player's experience and the meanings that emerge from distinct communities as they engage with games. Epistemic game genres are those constellations of games that overflow and cut-across the genre boundaries of the commercial game industry and mainstream gaming culture.

    The first section examines epistemic genres as they are constituted by different scholarly lenses. Here, the contributors consider how certain scholarly theories allow us to see the connections between seemingly disparate games. The second section examines epistemic genres as products of specific material and discursive contexts. The third section examines epistemic genres defined by the specific interpretive frames of communities of players that share a cultural lexicon, symbol system, or grammar. Overall, the chapters in this book make the case for understanding game genres as formations shaped more by play than the qualities of the games themselves.

    "

    More

    Table of Contents:

    "

    Acknowledgements
    Notes on Contributors

    Introduction: Epistemic Genres as Cultures of Play: A Transversal Cut Across the Ordinary
    Gerald Voorhees (University of Waterloo, Canada) and Josh Call (Grand View University, USA)

    1. What If the Ludology vs Narratology Debate Never Happened? A Counterfactual Social Epistemology
    William White (Penn State Altoona, USA)
    2. Horror As Medium: An Examination of Environmental Horror in Video Games
    Pamela Maria Schmidt (UniversityofWaterloo, Canada) and Sid Heeg (UniversityofWaterloo, USA)
    3. Trauma Games: Current Research and Future Directions
    Samuel Poirier-Poulin (Universiti??1?2deMontri??1?2al, Canada)
    4. Solitary Role-Playing and Self-Reflection: RPG as Creative Playstyle
    Aleksander Franiczek (UniversityofWaterloo, Canada)
    5. Keeping with the Rhythm: Corporeal Entrainment and the Pursuit of Synchrony in Rhythm Games
    Katarzyna Marak (Nicolaus Copernicus University, Poland) and Artur Szarecki (Nicolaus Copernicus University, Poland)
    6. ""Spatial Games"" as Reproductions of Space: A Space-centered Analysis of Akiba's Trip: Undead & Undressed's Reproduction of Akihabara, Tokyo
    William Helmke (University of Illinois at Urbana- Champaign, USA)
    7. Blockbuster Games: Industrial Strategy Meets Genre
    Andrei Zanescu (ConcordiaUniversity, Canada)
    8. Death in the New World: Necropolitical Games
    Josh Call (Grand View University, USA) and Thomas Lecaque (Grand View University, USA)
    9. ARGs, LARPs, and Insurrection: Playing with Politics after the End of the Fake
    Mark Nunes (Appalachian State University, USA)
    10. Ecological Consequences in Ecosystem Management Games [1]
    Adam Lefloi??1?2c Lebel (Universiti??1?2 du Qui??1?2bec en Abitibi-Ti??1?2miscamingue, Canada) and Simon Dor (Universiti??1?2 du Qui??1?2bec en Abitibi-Ti??1?2miscamingue, Canada)
    11. Social Isolation, Loneliness, and The Echo Genre: Digital Connection in the COVID-19 Pandemic
    Matthew Staron (George Mason University, USA)
    12. Soulsborne Games and the Transcultural Gaming Experience
    Alexander Hurezeanu (George Brown College, Canada)
    13. ""Historical Authenticity and Digital Seriality: Re-learning and Un-learning Asian Past and Present through Gaming""
    Jamie W.T. Tse (Chinese University of Hong Kong)
    14. Is There Such Thing as a Latinx Game?
    Regina Marie Mills (TexasA&MUniversity, USA)
    15. Swords of the Spirit, Praise Music, and Scripture: Investigating the unusual world of Christian video games
    Kevin Schut (Trinity Western University, Canada)
    16. Gaming Beyond Death: Black Grieving and Restoration in League of Legends
    Akil Fletcher (Princeton University, USA)
    17. The Trans Game Genre: Sometimes Queer, Always Trans
    Hibby Thach (UniversityofMichigan, USA) and Oliver Haimson (UniversityofMichigan, USA)

    Index

    "

    More