Dungeons, Dragons, and Digital Denizens
The Digital Role-Playing Game
Series: Approaches to Digital Game Studies;
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Product details:
- Publisher Continuum
- Date of Publication 19 April 2012
- Number of Volumes Hardback
- ISBN 9781441191892
- Binding Hardback
- No. of pages392 pages
- Size 216x138 mm
- Weight 656 g
- Language English 0
Categories
Short description:
This book helps readers better understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games.
MoreLong description:
Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players.
Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.
Table of Contents:
Acknowledgements
Series Introduction - Genre and Disciplinarity in the Study of Games
Gerald Voorhees, Josh Call and Katie Whitlock
Introduction - From Dungeons to Digital Denizens
Josh Call, Katie Whitlock and Gerald Voorhees
Section One - Game Master
Eco-Performance in the Digital RPG Gamescape
Adele H. Bealer
The Pathways of Time: Temporality and Procedures in MMORPGs
Joshua Abboud
Game and Narrative in Dragon Age: Origins: Playing the Archive in Digital RPGs
Alice Henton
When Language Goes Bad: The Localization's Effect on the Gameplay of Japanese RPGs
Douglas Schules
The Lord of the Rings Online: Issues in the Adaptation of MMORPGs
Neil Randall and Kathleen Murphy
Section Two - In-Character
Traumatic Origins: Memory, Crisis and Identity in Digital RPGs
Katie Whitlock
Risky Business: Neoliberal Rationality and the Computer RPG
Andrew Baerg
Postcards from the Other Side: Interactive Revelation in Post-Apocalyptic RPGs
Zachary McDowell
Constructing a Powerful Identity in World of Warcraft: A Sociolinguistic Approach to MMORPGs
Benjamin E. Friedline and Lauren B. Collister
In the Blood of Dragon Age: Origins: Metaphor and Identity in Digital RPGs
Karen Zook
Epic Style: Re-compositional Performance in the Bioware Digital RPG
Roger Travis
Section Three - Out-of-Character
Neoliberal Multiculturalism in Mass Effect: The Government of Difference in Digital RPGs
Gerald Voorhees
'Simply Fighting to Preserve Their Way of Life': Multiculturalism in World of Warcraft
Christopher Douglas
From Meaning to Experience: Teaching Fiction Writing with Digital RPGs
Trent Hergenrader
Gaming the Meta: Metagame Culture and Player Motivation in RPGs
Josh Call
The Generalization of Configurable Being: From RPGs to Facebook
Chuk Moran
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