Ctrl-Alt-Play
Essays on Control in Video Gaming
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13 686 Ft (13 035 Ft + 5% VAT)
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- Discounted price 12 592 Ft (11 992 Ft + 5% VAT)
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Product details:
- Publisher McFarland
- Date of Publication 28 February 2013
- Number of Volumes Paperback
- ISBN 9780786470136
- Binding Paperback
- No. of pages228 pages
- Size 228x152x19 mm
- Weight 320 g
- Language English 0
Categories
Short description:
The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorise and define control within video gaming and how control impacts game design and game play. As video games increasingly become a major force in the media landscape, this provides a valuable framework for understanding games and their growing impact on society.
MoreLong description:
[The word ""control"" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to his virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto: IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding games and their growing impact on society.]
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