3D Printing and Intellectual Property

3D Printing and Intellectual Property

 
Kiadó: Cambridge University Press
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Kiadói listaár:
GBP 32.99
Becsült forint ár:
15 934 Ft (15 175 Ft + 5% áfa)
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14 340 (13 658 Ft + 5% áfa )
Kedvezmény(ek): 10% (kb. 1 593 Ft)
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A termék adatai:

ISBN13:9781316605349
ISBN10:1316605345
Kötéstípus:Puhakötés
Terjedelem:242 oldal
Méret:228x152x15 mm
Súly:360 g
Nyelv:angol
163
Témakör:
Rövid leírás:

Focuses on the novel issues raised for IP law by 3D printing for the major IP systems around the world.

Hosszú leírás:
Intellectual property (IP) laws were drafted for tangible objects, but 3D printing technology, which digitizes objects and offers manufacturing capacity to anyone, is disrupting these laws and their underlying policies. In this timely work, Lucas S. Osborn focuses on the novel issues raised for IP law by 3D printing for the major IP systems around the world. He specifically addresses how patent and design law must wrestle with protecting digital versions of inventions and policing individualized manufacturing, how trademark law must confront the dissociation of design from manufacturing, and how patent and copyright law must be reconciled when digital versions of primarily utilitarian objects are concerned. With an even hand and keen insight, Osborn offers an innovation-centered analysis of and balanced response to the disruption caused by 3D printing that should be read by nonexperts and experts alike.

'With great clarity, Lucas S. Osborn skillfully delineates a normative intellectual property discourse operating in a broad social policy context.&&&160;He proposes a sound, holistic approach to innovation policymaking in response to the complexities introduced by 3D printing technologies.' Phoebe Li, University of Sussex
Tartalomjegyzék:
Introduction; 1.3D printing technology's capabilities and effects; 2. How 3D printing works and why it matters; 3. Primer on intellectual property law; 4. Can you patent a 3D printable file? (And why it matters); 5. Patents
- direct infringement, individual infringement, and 'digital' infringement; 6. Patents
- indirect infringement and intermediaries; 7. 3D printing and trademarks: the dissociation between design and manufacturing; 8. Creativity and utility: 3D printable files and the boundary between copyright and patent protection; 9. Design rights, tangibility, and free expression; 10. DMFs and optimizing innovation incentives; Conclusion.