Narrative Design and Authorship in Bloodborne
An Analysis of the Horror Videogame
Series:
Studies in Gaming;
Publisher: McFarland
Date of Publication: 30 March 2020
Number of Volumes: Paperback
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Product details:
ISBN13: | 9781476672182 |
ISBN10: | 14766721811 |
Binding: | Paperback |
No. of pages: | 214 pages |
Size: | 229x152x10 mm |
Weight: | 298 g |
Language: | English |
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Short description:
This first full-length study examines Bloodborne&&&39;s themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book&&&39;s three parts focus on lore and narrative, the game&&&39;s nightmarish world, and its mechanics.
Long description:
In the vein of their cult-classic dark fantasy titles Demon&&&39;s Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.
This first full-length study examines Bloodborne&&&39;s themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book&&&39;s three parts focus on lore and narrative, the game&&&39;s nightmarish world, and its mechanics.
This first full-length study examines Bloodborne&&&39;s themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book&&&39;s three parts focus on lore and narrative, the game&&&39;s nightmarish world, and its mechanics.