Global esports: Transformation of Cultural Perceptions of Competitive Gaming

Global esports

Transformation of Cultural Perceptions of Competitive Gaming
 
Publisher: Bloomsbury Academic
Date of Publication:
Number of Volumes: Hardback
 
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Product details:

ISBN13:9781501368776
ISBN10:150136877X
Binding:Hardback
No. of pages:336 pages
Size:228x152 mm
Weight:621 g
Language:English
298
Category:
Long description:
Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon.

From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth.

The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.
Table of Contents:
Preface
1 Introduction: Esports
Dal Yong Jin (Simon Fraser University, Canada)

Part 1 History, Institutionalization, and Legitimization

2 The Future of Esports Institutions: A Comparative Analysis of "Late-Twentieth-Century Sports" and "Esports" Institutions
Rory K. Summerley (Falmouth University, UK)

3 Sports versus Esports: A Comparison of Industry Size, Viewer Friendliness, and Game Competitiveness
William Campbell, Amanda Goss, Kyle Trottier and Mark Claypool (Worcester Polytechnic Institute, USA)

4 Esports: A Chinese Sport?
Milan Ismangil and Anthony Fung (Chinese University of Hong Kong)

5 Historiography of Korean Esports: Perspectives on Spectatorship
Dal Yong Jin (Simon Fraser University, Canada)

Part 2 Money, Data Power, and Network

6 The Business Model Network of Esports: The Convergence of Overwatch
Tobias M. Scholz (University of Siegen, Germany)

7 Statistics, Spectatorship, and the "Attention Economy" of Esport
Ben Egliston (University of Sydney, Australia)

8 Counting Clicks: Esports, Neoliberalism, and the Affective Power of Gameplay Metrics
Tom Brock (Manchester Metropolitan University, UK)

9 Esports Transmedia Universes: The Case of Overwatch
Raine Koskimaa, Tanja Välisalo, Maria Ruotsalainen, Veli-Matti Karhulahti, (University of Jyvaskyla, Finland)

Part 3 Media and Esports

10 Orienting Esports: Locating the Perceptual and Cultural Work of Shoutcasters
Max M. Renner and Nicholas Taylor (North Carolina State University, USA)

11 Convergence of Music and Esports
Yaewon Jin & Tae-Jin Yoon (Yonsei University, Korea)

12Esports, Australianness, and Beating New Zealand: Portrayals of Esports in Mainstream Australian News Media
David Jian-Jia Cumming (The University of Melbourne, Australia)

13The Emergence and Transformation of Global Esports: Comparative Perspectives of Korean and Canadian Esports Scenes
Dal Yong Jin (Simon Fraser University, Canada)

Part 4 Collegial Esports, Youth Culture, and Gender

14 Are Esports Only for "Youth"?: How Ageing and the Institutionalization of Esports Blur the Generational Lines of Video Game Culture
Dan Padua (Queensland University of Technology, Australia)

15 The Emergence of College Esports in North America
Nyle Sky Kauweloa (University of Hawaii, USA)

16 Gaming on Campus: The Promotion of Esports in Chinese Universities
Paul Martin and Wei Song (University of Nottingham Ningbo China)

17 A Balance between Competition and Community in Public Gaming Spaces
Ying-Ying Law (Staffordshire University, UK)

About the Contributors
Index