Computational Geometry, Topology and Physics of Digital Images with Applications: Shape Complexes, Optical Vortex Nerves and Proximities

Computational Geometry, Topology and Physics of Digital Images with Applications

Shape Complexes, Optical Vortex Nerves and Proximities
 
Edition number: 1st ed. 2020
Publisher: Springer
Date of Publication:
Number of Volumes: 1 pieces, Book
 
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Product details:

ISBN13:9783030221911
ISBN10:3030221911
Binding:Hardback
No. of pages:440 pages
Size:235x155 mm
Weight:863 g
Language:English
Illustrations: 1648 Illustrations, black & white; 205 Illustrations, color
154
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Short description:

This book discusses the computational geometry, topology and physics of digital images and video frame sequences. This trio of computational approaches encompasses the study of shape complexes, optical vortex nerves and proximities embedded in triangulated video frames and single images, while computational geometry focuses on the geometric structures that infuse triangulated visual scenes.



The book first addresses the topology of cellular complexes to provide a basis for an introductory study of the computational topology of visual scenes, exploring the fabric, shapes and structures typically found in visual scenes. The book then examines the inherent geometry and topology of visual scenes, and the fine structure of light and light caustics of visual scenes, which bring into play catastrophe theory and the appearance of light caustic folds and cusps. Following on from this, the book introduces optical vortex nerves in triangulated digital images. In this context, computationalphysics is synonymous with the study of the fine structure of light choreographed in video frames. This choreography appears as a sequence of snapshots of light reflected and refracted from surface shapes, providing a solid foundation for detecting, analyzing and classifying visual scene shapes.

Long description:

This book discusses the computational geometry, topology and physics of digital images and video frame sequences. This trio of computational approaches encompasses the study of shape complexes, optical vortex nerves and proximities embedded in triangulated video frames and single images, while computational geometry focuses on the geometric structures that infuse triangulated visual scenes.



The book first addresses the topology of cellular complexes to provide a basis for an introductory study of the computational topology of visual scenes, exploring the fabric, shapes and structures typically found in visual scenes. The book then examines the inherent geometry and topology of visual scenes, and the fine structure of light and light caustics of visual scenes, which bring into play catastrophe theory and the appearance of light caustic folds and cusps. Following on from this, the book introduces optical vortex nerves in triangulated digital images. In this context, computationalphysics is synonymous with the study of the fine structure of light choreographed in video frames. This choreography appears as a sequence of snapshots of light reflected and refracted from surface shapes, providing a solid foundation for detecting, analyzing and classifying visual scene shapes.



?The book is presented in a very accessible fashion. ? The book is suitable for graduate students and researchers interested in computational geometry and computer vision. Moreover, it can be used as a professional reference.? (Krzysztof Gdawiec, zbMATH 1437.68005, 2020)

Table of Contents:
Computational Geometry, Topology and Physics of Visual Scenes.-  Cell Complexes, Filaments, Vortexes and Shapes Within a Shape.- Shape Fingerprints, Geodesic Trails and Free Abelian Groups on Skeletal Vortexes.- What Nerve Complexes Tell Us About Image Shapes.